Thu, 26 Nov 2009
L.B. decided she wanted to play Toon so much that she was willing to be the Animator and run the game for the kids; She came up the idea of a holiday-themed adventure and pre-generated characters, and I helped her with some of the game system details. She came up with a scenario: a premise, a list of locations, and obstacles at each.
Attending
Clockwise starting with the Animator:
- L.B. — the Animator
- E.A. — Rachel Rabbit
- M.A. — Pete Pig
- T.A. — Chris the Chicken
- T.K.B. & D.B. — Pat the Pilgrim
Actual Play
E.A., M.A., and T.A. came over to play Thanksgiving morning to play before heading next door to the holiday meal at Grandma's.
Not long after we started D.B. arrived, looking for his cousins, and since we were playing, I bowed out and handed Pat the Pilgrim over to Dan.
The kids all seemed to be having fun, and L.B. said she enjoyed running the game, although she did say that playing was more fun.
Sun, 29 Mar 2009
On Sunday the kids came over after lunch to play Toon again.
Spoilers!
“Car Blazers”, Toon, Steve Jackson Games
Attending
- T.A. played Nektar
- E.A. played Betheny
- L.B. played Erica
- M.A. played Gorge (pronounced “George”)
Actual Play
The characters followed the Teleks to the Tooth Decay, where Nektar kept trying to keep them away from the ship. Luckily by the time the others caught on they were too close and got snagged by the arm. Inside they wasted no time aggravating Bob, so when Torgo told them he'd be sending troops to imprison them Bob dumped them out of the Tomato and told them they were contractually obligated to foil Torgo's fiendish plans. They went out into the corridor and were immediately run over by the robot car carrying fruits, and were riding it back to the source when a ragged dentist spotted them and jumped and grabbed Bethany off Erica's back, tucking and rolling into a nearby bubble. The others followed quickly, and soon everyone found themshelves the targets of primitive dentists. At one point everybody was being dragged by one or more dentist toward dilapidated dentist chairs of one unpleasant sort or another, but in the end only Betheny ended up in a chair and had her teeth drilled — after being anesthetized, of course! It was at this point that a terrible noise was heard in the distance and the dentists and their chairs and even some of the trees ran off.
And that's where we left them for the time being.
Aftermath
As usual I found Toon to be very tiring to run, but worth it.
Sat, 28 Mar 2009
Spoilers!
“Car Blazers”, Toon, Steve Jackson Games
L.B. really wanted to play Toon again, but I wanted to try something different from the one-shots we'd been doing, so I looked through the rulebook and found a cartoon series that looked fun: “Car Blazers!”.
Attending
- T.A.
- E.A.
- M.A.
- L.B.
Character Creation
For some reason Toon and Buggin' are the games we've done character creation in the most. (For the Savage Worlds games I've been letting them choose from pregenerated characters, probably because most of them have been one-shots.)
We spent most of the evening doing character creation, and everybody ended up with neat characters.
- T.A. created Nektar, a three foot tall blue alien with golden eyes and antennae like Shrek's who was kidnapped and forced to join the Car Blazers and who just wants to escape.
- E.A. created Betheny, a 2 inch tall mini-me with wings who always has to be in the middle of things and joined the Car Blazers because she didn't like the orphanage, and who with a Muscle of 3 ended up the strongest character!
- L.B. created Erica, a bunny with a jetpack who was in it for the carrots, belives everybody should have a special blankie, and who has the urge to defeat villans and protect friends and their possessions.
- M.A. created Gorge (pronounced “George”), an alien from the sun, a humanoid solar flare with a belt with two holsters and flame guns who joined the Car Blazers to get to burn things.
E.A. started the orphanage idea, and when every single last one of them rolled a 3+6=9 for Hit Points, I decided that they must have all been orphans from different orphanages that the routine medical workup on joining the Car Blazers proved conclusively that they were quadruplets separated at birth!
I got the kids to laugh uproariously even before character generation was over. E.A. kept going on about how horrible the orphanage had been, and everytime she did an orphanage matron would pop out of nowhere, show evidence that the orphanage had actually been a great place, and then disappear. E.A. kept making up things that were more and more difficult to disprove, and the orphanage matron would go to more and more absurd lengths to disprove them, pulling the younger Betheny out of pictures of luxury and comparing DNA from her blood to that of the older Betheny, etc. This was really fun, and helped keep character generation from dragging too much.
T.A., an alien, wanted to make sure that the Car Blazers' unbreakable 5-year contract used normal-length years — which made me laugh sinisterly.
Actual Play
After character creation we only had 45 minutes to play, but we went ahead and started on the “Car Blazers” Series Pilot. They got introduced to the Teleks and eventually blew two of their battleships to pieces, and then spotted two other Telek ships leaving the system, and that's where we left them for that evening.
Fri, 02 Jan 2009
So, one of the things L.B. really wanted to do this winter vacation was play Toon with the kids. Unfortunately, since I'd been so bad about getting things prepared and even worse getting things scheduled, we almost didn't get to play. We did get to play a short Toon session, though, while visiting C.P.B., my older brother, and his family.
The roster was:
- L.B., I think playing a chocolate loving bear
- C.P.B. and M.B., playing an elf named Ralph
- D.B., playing a hovering suit of plate armor
Toon, as an inherently comic game, is hard for me to prepare and run. Luckily, it has a very useful “Adventure Generator”, and I had used it earlier to get some general ideas, and I wrote a few paragraphs in my notebook about them and picked and adapted some characters from the many NPCs in the Toon rulebook. When we finally got around to playing we didn't have time to create new PCs, so I just passed out some old character sheets, and they all picked toons they'd created in earlier sessions, and away we went. I pretty much improvised on the stuff from my notebooks, and the kids seemed to have fun.
Sun, 20 Jul 2008
I was trying out some new technology (for me): using printable PDF tiles from Skeleton Key Games (SKG) for the battle mats. I especially like the SKG tiles for a couple of reasons. First, the tile graphics in the PDF files can be easily extracted (just right-click and choose copy) and munged to produce custom tiles. Secondly, the tile sets include thumbnail catalogs of the tiles, which can easily be extracted and added to the tilesets of programs like DungeonForge. This makes it a lot easier to design the map layouts to begin with (virtual tile flipping replaces physical tile flipping) and makes it easy to produce small scale maps for reference for laying out the tiles on the table by exporting the maps from DungeonForge as .PNG files and adding labels with the tile numbers with the GIMP. (This is especially useful when using wilderness tiles!) On the printed tiles I wrote the tile number on the back, again to make things easier when laying them out on the table.
Overall the tiles worked pretty well. The worst problem was that the tiles tended to curve up at the edges, a common problem with cardstock printed on inkjet printers: as the large surface area of ink dries the edges curl up. This didn't prevent their use, and curling them in the opposite direction before laying them out helped, but I think I'll try laminating them and see if that helps. My first map designs using the tiles were not as interesting as I wanted, but the tiles themselves looked good and worked pretty well. The kids occasionally dislodged the tiles a little, but that was easily fixed, and once while dealing initiative cards I accidently slide one under the tiles, which got a laugh.
After we played I redesigned the maps to give a more dynamic environment, since I'm planning on running “The Eternal Nazi” for another other gaming group. I got a couple more of the SKG sets, and used GIMP to make three custom tiles. This let me make a much more interesting environment. Part of the problem I had with designing the map in the first place was inexperience with the tiles, but part was because the tile sets I had were heavily slanted towards fantasy, and I was constructing something more out of the “lost race” pulp adventure stories, set in the 1940s.
One thing that I'd like to see is a bunch of tiles with items that could be dropped on top of other tiles, like piles of metal barrels and so forth.
DungeonForge has a couple of annoying bugs, but it's free and works well enough, as long as I remember to save often and not put tiles against the edges of the map.
Note
Todo: I'll try to edit more actual play details into this post when I've got a moment and my notes are handy.
Toon
First, by request, I ran a session of Toon.
Note
I ought to see if I can find my notes for this and see who was here.
Actual Play
I set it in the “Old West in Space” and the toons had to rescue the kidnapped daughter of the richest toon in town from the bandit chieftan Big Ape, the “Fastest Banana in Space”, and his bandit gang of monkeys, who were hiding out in an abandoned asteroid mine still inhabited by mining robots.
On Sunday we continuing the weekend of gaming, with L.B., D.B., T.A., E.A., and M.A. attending again.
Sat, 21 Jun 2008
We got to play Toon a week before the July 4th holiday week.
Part 1: Character Creation
On Staturday the kids made characters while I used one of the Toon Adventure Generators to generate some adventure ideas and looked for interesting NPCs in the Toon books. T.A. created a helpful ghost named Jim and took ghostbusters as his natural enemies. I'd rolled the location to be a haunted house, so I told L.B. and E.A. they were ghostbusters and gave them a ghost trap and proton guns, and told T.A. that he was one of the ghosts haunting the house, a former sailor, “Salty Jim the Ghost” [1]. T.A. was worried that L.B. and E.A. would spend the whole time ganing up on him [2], so I told him that they would initially be at odds, but later they would have to cooperate. E.A. created Tanny the Ballet Bunny and took gardeners as her natural enemy, so I added a garden and gardener/caretaker to the haunted mansion, although they didn't get used very much. L.B. created Nicole the Chameleon. I decided they be facing an alien invasion and the Dough Boys would be the minions of the aliens.
Part 2: The Haunted Mansion
On Sunday we actually got to play. The ghost and the ghost busters spent some time trying to make each other fall down, destroying much of the foyer of the haunted mansion and turning up a plaque holding the spirit of Prof Winterbottom, the missing owner of the mansion, who in the course of a world spanning career had collected an enormous collection of weird items from all over the globe and then disappeared mysteriously. Once the initial player-vs-player slapstick had wound down I had a delivery truck crash through the front porch [3] and dump a load of cylinders of bread dough through the front door of the house, which burst and combined into Dough Boys from the Toon rulebook. The PCs then fled down a long corridor (on roller skates?) and crashed down the steps into the basement. I decided that the aliens would be extra-dimensional octopus-faced Cthulhuoid monsters called “pluggoths” named for their odd special effect of squeezing through any aperture (doors, mystic portals, etc.) as if it were a plughole only an inch in diameter. The pluggoths were using The Dough Boys to open a portal to to Earth in the basement of Winterbottom's mansion, since it was the only building with the necessary density of weirdness, and planning to launch their invasion using the house as a base. Luckily the PCs were hiding in the basement, and after the aliens did their inevitable gloating and explanation of there plans to conquer the world and suck out everybody's brains, it was up to the PCs to foil their schemes and save the world. After some entertaining efforts by T.A.'s Salty Jim using bottles from the wine cellar as simultaneously triggered cork-guns and playing on the octopus-faced pluggoths' fear of fishermen things moved on to a climax. E.A.'s Tanny the Ballet Bunny had, unbeknownst to me, taken dynamite one of her possessions and in a move echoing all those desperate Call of Cthulhu characters proceeded to set an explosive trap for the pluggoths and the Dough Boys. Unfortunately, she failed her Set/Disarm Trap roll and the resulting explosion completely destroyed the entire mansion, flinging the PCs and Prof. Winterbottom's plaque high into the air. Luckily the pluggoths and their extra-dimensional portal did not survive the blast. All the PCs Fell Down, and Tanny fell down out of the sky through the Gardener's chimney and right into his stewpot. The End.
Remarks
I find Toon to be difficult to run: I feel a lot of pressure to keep up the wacky slapstick humor we're familiar with from Bugs Bunny, the Roadrunner, or Tom and Jerry, and frankly that's hard. Moreover, I find it hard to think up things to do. Thank goodness Toon has a number of “Adventure Generators”; they really help me come up with ideas. In any case, this episode became more and more a slapstick Bugs Bunny cartoon Call of Cthulhu episode as it went on, with creepy voices and noises and villains whose ambitions were only overmatched by their slapstick weaknesses: I worked hard to keep things at a Scooby Doo [4] level of creepiness, saving only that the monsters weren't people in disguise but silly cartoon creatures. I was aiming at Bugs Bunny visuals and Scooby Doo creepyness factor, but not forgetting the Tom and Jerry slapstick and the Scooby Doo chase scene goofiness.
I wonder if Toon would be easier or harder with adult players?
Note
This is a timewarp post.
| [1] | T.A. wanted to make sure that his character could be other kinds of ghosts in other games, which I thought fit in well with the many examples of recurring cartoon characters taking on different roles in different episodes, so I assured him that the “Salty” part of “Salty Jim the Ghost” was only for this episode. I also gave him some temporary Shticks to help his ghost role. |
| [2] | T.A.'s very much into hack-n-slash and kill the monsters, and like the other kids hasn't internalized Toon's Tom-and-Jerry-like “conflict between players is fun” attitude, yet. |
| [3] | Who needs a man with a gun to burst through a door, when you can have a whole truckload of bread dough cylinders burst through and explode? |
| [4] | The first three seasons of Scooby Doo only, thank you. |